Don't expect a pure FPS, expect a "good" walking sim
First things first, if you go into this game expecting a pure FPS experience shootin' and lootin'...
First things first, if you go into this game expecting a pure FPS experience shootin' and lootin' all over the place, don't even bother playing because you're not the audience for this type of game. If you want puzzles, a world, to get lost in, with some combat spread throughout, then please continue on.
I'm not a big fan of walking sims, I find most to be pretentious and pointless with no real gameplay. However, the Blair Witch game was the first in my experience that actually had genuine game mechanics and had you doing things besides walking. Scorn goes a bit further by adding in combat. The game is roughly 4 to 5 hours long but that first hour of combat is rough.
It's advertised that you can run from enemies but most times you can't as some areas are just too cramped for you to even try so it feels like you need to fight them. The combat isn't that good at the start, with a very short ranged weapon. Once you get the first gun though it becomes much more bearable and satisfying. Until (minor spoiler) you reach the "boss" enemy of the game that is treated like an FPS fight and the game just isn't suited for that type of intense combat.
The world is beautiful, stunning, incredibly gorgeous, twisted, alien, and it was the whole reason I wanted to play because I love weird and bizarre stuff like this. There is a bit of a story as well as lore but it's mainly told through minimal use of environmental storytelling. Don't expect it to lead to a happy ending.
The game doesn't hold your hand at all and wants you to figure things out for yourself which is both good and bad. Sometimes you're rewarded for exploring with extra health orbs and ammo but other times you can end up wasting both. It is a little easy to get lost but the levels are small enough that you'll find what you need to do or go soon enough. But it'd be nicer to get a bit of a clearer indication for certain ones.
Now here's why I put "good" in quotes: it's a walking sim with real genuine gameplay, but some of that gameplay, namely the combat, isn't as polished as it could've been. It's not the first game to do this though, The Fall, a point and click puzzle game, has combat as a refresher after you work on a puzzle and get through a story segment as to where in Scorn sometimes it can feel like another thing to be fearful of but not for the right reasons.
I've waited years for this game and it's pretty much exactly what I expected, but in the question of "Am I satisfied?" it's both yes and no. Yes because I got what I wanted and no because I wanted just a bit more.
I understand that this game originally had three to four parts planned while the final product is apparently just the first two parts. The art book even shows some of what was cut. I hope the game does well enough that we can get a sequel with the other parts adapted or as an expansion. Its unfortunate that much of the lore is in the art book and not well defined in the game itself and that two whole areas were cut that would've added context to some things.